

The UVs are ready at the same time and it is possible to change the UVs easily later.Īfter making the model in 3dsmax, UV’s are also seen in the picture below. It was enough for him to give me the outline. This model is created from a model that I use as a common “base mesh”. With the 3dsmax program, I created a model on lines similar to the reference. After all, it is normal that 3 dimensions and 2 dimensions show such differences. But since the reference is single angle, it was certain that my model would diverge from the reference at some points. Then I found the above cartoon of “Arnold” by searching the internet for reference images and cartoon keywords, I liked it very much and decided to work on it.

Whether a cartoon, a well-known person, attract attention.Make it simple, have a model I can finish.I can go into details, but not a realistic head model.Before this work, I clarified my decision and design by thinking and researching the following. It would be best to first decide what we want to do and define the lines of our wishes exactly. For this, I will create the “Arnold Cartoon” work that I modeled for the sculpting basics article with zbrush step by step, and then explain how to paint the texture, how to adjust the materials / shaders and the rendering processes. Feel free to share your thoughts.Īs in the previous article, I want to reinforce it with practice-oriented narration and make it better understood, instead of overly theoretical expression.

I haven’t been able to reply to some e-mails yet due to the intensity, but I will definitely answer them at length and enlighten them. Seeing many people trying to get to know the zbrush program, knowing that there are readers who understand that the future will be shaped by such programs made me even more excited. Valuable comments from you made me very happy. In addition, we talked about important tips by explaining the program interface and basic tools. In my first article, I explained the basics of sculpting with zbrush. “It is one of our articles published in Digital Arts magazines published in 2008.”
